E-book
Learning Babylon.js (v2.5)
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Topics covered in this book

Each of these concepts are explained and used in the game

What they say about it

Julian completely understood the foundation of Babylon.js. He wrote his book with the same goal: Let’s keep things simple!
David Rousset, co-creator of Babylon.js
Really loved the workflow of it. Babylon.js has been made with simplicity in mind but still be very powerful. You will perfectly feel this philosophy while reading this book!
Etienne Margraff, co-creator of Vorlon.js, HTML5 Evangelist
It's awesome! For a newcomer, it is hundreds of hours of internet research that are compiled into a single book!

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Pricing

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Standard
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  • The 160 pages e-book
  • Code example for all chapters
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Code only
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  • Code example for all chapters
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Full
20$
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  • Code example for all chapters
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About the author

Hi, my name is Julian Chenard. I develop WebGL applications professionally during the day (using exclusively Babylon.js), and WebGL games at night (also with Babylon.js :) ).
I created these games using early versions of Babylon.js: I’m also one of Babylon.js admin team on Github, and a contributor for 2 years. I created a plugin to link Babylon.js to the physics engine Oimo.js (used as default engine), took part in the creation of the official Babylon.js documentation, and recently added a way to read OBJ files directly from Babylon.js.

I also created some tutorials about Babylon.js (all available for free here), and I give some training courses about Babylon.js at ISART DIGITAL, a video games school in Paris.
Feel free to ping me at temechon@pixelcodr.com if you have any questions :)