Hi, my name is Julian Chenard.
I develop WebGL applications professionally during the day (using exclusively Babylon.js), and WebGL games at night (also with Babylon.js :) ).
I created these games using early versions of Babylon.js:
I’m also one of Babylon.js admin team on Github, and a contributor for 2 years.
I created a plugin to link Babylon.js to the physics engine Oimo.js (used as
default engine), took part in the creation of the official Babylon.js
documentation, and recently added a way to read OBJ files directly from
Babylon.js.
I also created some tutorials about Babylon.js (all available for free
here),
and I give some training courses about Babylon.js at ISART DIGITAL, a video games school in Paris.
Feel free to ping me at
temechon@pixelcodr.com if you have any questions :)